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By Natalie Feinblum
Do you like dirt, mud and sweat? Are
you ready to gear up, eat dirt or win the race? Then dirt biking could be
for you. The exhilaration, heart pumping, stomach jumping, and blood
rushing are all parts of the world- known sport called Motocross, also known
as MX.
Some say that motocross is a dangerous sport made only for guys.
But in this day and age girls lap guys and win. MX racing in not just for
the guys. MX riders Jordan Flores and Brandon Kirk agreed, “girls are always
allowed to come ride [with us]. We can even help [them] work on [their]
skills.”
Motocross racing ranges from the world series to a
pleasurable ride in the woods. It is your choice. Dirt biking is a tough
sport. Competitive riders have to build up their endurance and strength to
compete. However, one prefers a cruise through the woods ,he or she still
needs strength and endurance.
One of the biggest companies that produces dirt biking gear, and
the favorite for most QHS riders, is Thor, over Fox. “Most wannabees wear
Fox. Real riders wear Thor.” says QHS rider Jordan Flores. While most
riders at QHS disagree on riding gear, many agree on the types of dirt bikes
they ride, which include mostly 2strokes like Yamaha, Honda, Suzuki and
Kawasaki. Of course, these are only a few types of bikes. There are also
favorite brands for one’s bike parts. For tires-Dunlop, exhaust pipes-Pro
circuit, and for Engine supplies on your bike-V force Reeds just to name a
few.
As exciting and freedom filled as dirt biking may sound and look
there are rules. There are many different ways to race in the widely known
world of
competition.
These are some of the rules for MX racing: 1) Riders have to have the right
parts on their bike. There are rules for what a racer bike can have to be
able to compete in the race. 2) riders have to have certain permits to ride
in certain areas. 3)The riders must have the right registration forms for
their bike. 4) The number of the riders on the bike cannot be the same
number as on someone else’s bike. 5) When riding on track, riders cannot cut
across the track to win the race. 6) Riders must have raced the exact amount
of laps and time required to win the
race. It all depends on time and how many laps are required.
There has been all this information on competition dirt biking and
none on recreational riding. As fun and enjoyable as the riding in the woods
might sound, it might not be that way for long. It is known that the forest
service is offering rewards for locations of well known trails used by dirt
bike and quad riders.
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Of course there are secret trails that are relatively
unknown. There are other places to ride, such as Border Town, the Punch Bowl
and Sand Mountain.
Dirt biking is
an extreme sport known for its speed and extremely risky maneuvers. It’s
not just for the guys; girls ride too, even in competition. So if you like
the perils of danger and the excitement of speed, this sport may be for you.
Violence in Videogames
By Cody Eliason
From the very first arcade videogames
released in 1971, to the cutting edge super realistic graphics of today’s
games, videogames have entertained people of all ages. The gaming industry
is a multi-billion dollar business with billions of players around the
world.
As with any product, the creators of games attempt to make their
creation as popular as possible. Developers often attempt to make a game
that places the player in control of a certain character and have an entire
world of choices at the player’s fingertips. Some go for more violent themes
such as First Person Shooters or “Hack and Slash” game play. As games
become more and more realistic, people begin to question if the actions
depicted in videogames affect the player themselves.
There are several myths that constantly float around about
videogames. One of the more common myths, according to the American
Psychological Association, is that there are, “…no studies linking violent
video game play to serious aggression.” The fact is, studies have shown that
high levels of violent video game exposure have been linked to delinquency,
fighting at school and some violent criminal behavior.
Another common myth is that, “unrealistic video game violence is
completely safe for adolescents and older youths.” In fact, that cartoonish
and fantasy violence is often perceived incorrectly by parents and public
policy makers as safe even for children. Experimental studies with college
students have consistently found increased aggression after exposure to
clearly unrealistic and fantasy violent video games. Indeed, at least one
recent study found significant increases in aggression by college students
after playing E-rated (suitable for everyone) violent video games, says
Craig A. Anderson, a psychologist and researcher in the effects of violent
media on America’s youth.
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If someone is
thinking about purchasing a videogame, but is concerned about the content of
the game, he or she can always look for the rating by the ESRB located on
the front of the package and also in more detail on the back. The
Entertainment Software Rating Board (ESRB) is a self-regulatory body for the
interactive entertainment software industry established in 1994 by the
Entertainment Software Association. ESRB independently applies and enforces
ratings, advertising guidelines, and online privacy principles adopted by
the computer and video game industry. ESRB assigns over 1,000 ratings per
year and more than 550 publishers have submitted
products to the ESRB for ratings since 1994.
Many
questions are left unanswered and are still being researched to this day.
Gaming has become an everyday part of life for millions of people. It is up
to the person or the parents of the person playing the game to decide for
himself or herself if he or she wants to play or not.
Violence and Videogames? (Yeah, right)
An Editorial by Cody Eliason
As an active gamer myself, I seriously dislike people
who are trying to stop the sale of any sort of game. Sure, some studies show
that violent games may result in increased aggression in people – but it does
not account for other issues in their lives that may be affecting the increase
in violence. Who’s to say the test subjects were not under stress from problems
at home or at school? Why should everyone suffer from the actions of a few
individuals? As long as the player can separate games from reality – then why
bother putting a stop to our fun?
Don’t get me wrong either – I don’t feel that people of all ages
should be playing every kind of game out there. I wouldn’t want a 3rd
grader playing a game rated "Mature". I do believe parents should keep an eye on
what their kids are playing but leave it at that. Don’t slap restrictions on
what the kids are playing – let the parents decide for themselves. In my
opinion, if you don’t want to play a game – so be it. Just don’t ruin it for the
rest of us!
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